Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RENDERER: Add option to filter out collinear vertices. #940

Merged
merged 1 commit into from
Sep 15, 2024

Conversation

dsvensson
Copy link
Collaborator

This is a temporary workaround primarily targeted at macOS arm64 on which the GPU has a high risk of clipping nearby triangles if zero sized triangles are fed to the GPU. At best this bug introduces rendering glitches from looking into the void, at worst it allows the player to see enemies behind walls in matches.

The workaround is force-enabled on macOS arm64. But there have been mysterious rendering issues with missing surfaces in the past, so other targets may opt-in to enable it and see if it helps.

This is a temporary workaround primarily targeted at macOS arm64 on which
the GPU has a high risk of clipping nearby triangles if zero sized triangles
are fed to the GPU. At best this bug introduces rendering glitches from looking
into the void, at worst it allows the player to see enemies behind walls in matches.

The workaround is force-enabled on macOS arm64. But there have been mysterious
rendering issues with missing surfaces in the past, so other targets may opt-in
to enable it and see if it helps.
@dsvensson dsvensson merged commit 63dfbf1 into QW-Group:master Sep 15, 2024
5 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant